Half-Life 3 has been on the tip of everyone’s tongue for about 4 or 5 years now, so anything said about it is usually taken as dogma and sacrosanct. This is a problem for Gabe Newell, the main man over at Valve, who in an interview with Seven Day Cooldown talked about the reasons Valve has largely remained silent about the game which is playfully referred to as Ricochet 2.
“In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance,” Newell said. “We end up changing our minds as we’re going through and developing stuff, so as we’re thinking through the giant story arc which is Ricochet 2, you might get to a point where you’re saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we’d like to be super transparent about the future of Ricochet 2.”
To put it simply, he doesn’t want to pull a Lionhead Studios.
I can appreciate sentiment. Honestly, I’ve never really felt as if this project needed to be explained. Valve are notorious at this point about how they treat their marquee franchise like a sacred cow. I take it it as a compliment that they care this much about not only fan expectations, but also the game itself.
At least Gabe Newell offers this to us: ” Everybody’s who’s [sic] been working on Ricochet 2 continues to work on Ricochet 2.”
So there you go. It’s coming, so calm down.