Kickstarter has become the go-to platform for many developers over the past year, creating a whole new type of relationship between player and developer. From Double Fine to OUYA to Castle Story, lucrative amounts of money have been raised, and Obsidian’s latest offering, Project Eternity, has officially joined those ranks.
Launched just about a month ago, the Project Eternity Kickstarter officially ended tonight, surpassing the $4 million mark. In the final hours, Obsidian released several project updates and even a new stretch goal. One stretch goal that was met earlier today at the $3.5 million mark was to create another big city, including two new taverns.
Along with the $3.5 million update, Obsidian provided a recap of what has been added to the game since the Kickstarter launched:
- 11 classes
- 6 races
- 8 companions
- A huge mega dungeon of at least 10 levels (and possibly 11 or 12 by the time this is done!)
- Player house
- A stronghold
- Two big cities
- And much more.
All of this will be what Obsidian will work on for the April 2014 release window.
Finally, with just hours to go, one last stretch goal was added, the rather vague “Enhance the Whole Game” goal, which is explained as: “We will use live instrumentation for the soundtrack, add developer in-game commentary, and use every dollar between $3.5m and $4m to enhance the game.” Although the official Kickstarter page says only $3.987 million was raised, this total doesn’t reflect the PayPal total, so this goal was definitely met tonight.
Did you support the Project Eternity Kickstarter? Regardless, are you looking forward to playing the game?